Cyberpunk 2077’s metro and monorail systems illustrate both the past and the future
There is no way around this: the Cyberpunk 2077 promised in 2018 is not the Cyberpunk 2077 which was delivered in 2020. Performance issues aside, the game was once considered a definitive next-gen RPG experience with parkour around Night City, in-depth V experience with multiple options and not just paths of Life, a lively night city with awesome NPCs and unique dynamic weather, the ability to customize vehicles and much more.
Cyberpunk 2077 may be in a satisfactory state now and he may even have a brighter future with his free and premium DLC, but the point is that Cyberpunk 2077 will never be the game fans wanted it to be. It’s a whole different thing, and perhaps one of the most unique ways to account for it comes from something more mundane than parkour: the metro and the monorail system. There is something that got fans talking before and after release, but it comes down to it pretty simply.
The problem with Cyberpunk 2077’s subways (and monorails)!
At E3 2018, Cyberpunk 2077 featured a jaw-dropping Night City trailer and showcase. Note that, as seen above, it opens with V on a monorail, but a travel system isn’t often something that big or exciting. The problem is, CD Projekt Red took something mundane and managed to make it big and exciting. The monorail shown was not like a monorail someone would encounter in real life, it was in Night city.
CD Projekt Red would release more promotional images that also put V in subways (as seen below), but again, it wasn’t the fact that it was a subway that was exciting. It was a metro in Night city. Still, Night City gamers don’t seem like the worst place to live in 2077, and everything designed to bring this dying metropolis with a cyberpunk aesthetic to life has been watered down. The monorail system featured heavily in Cyberpunk 2077 Marketing and promotions still show up in the game, but there’s no way to legitimately access them (glitches and mods got players up there). There are metro entrances all over the city, but they are inaccessible. They represent promised parts of the game that are dead, but have been used more widely in the marketing of the game than many others.
Now, it’s worth mentioning that the above trailer didn’t express the fact that these systems would be usable, but many did read reasonable implications in them. Running in the subways to escape the police in Night City, an epic fight atop a monorail, use unique body replacements to do so, and find unique interactions between NPCs and citizens of Night City, it all looks like to a real dream. Of course, maybe the writing was on the wall as promised Cyberpunk 2077 features were announced cut, and more and more of V’s big dream was watered down. But knowing that they’re there and not being used in a way that makes them exciting, Night City’s subways and monorails seem empty.
When Cyberpunk 2077 started, the excitement was high and quickly subsided. High-end PCs could run the game, although it wasn’t the game many wanted it to be, but consoles were left in the dark. It was a shock to see the game launch, success and crash within hours. As many others learned of all of Night City’s shortcomings, it quickly became clear that this was not just one problem, but several. Performance is being patched up, at least to some extent, and that raises a big question: what about Night City?
Could the DLC be the answer to Cyberpunk 2077’s metro / monorail problem?
The Cyberpunk 2077 of 2018 is gone, and now there is only the Cyberpunk 2077 2020. As the game works towards its promised future, with at least performance gaining ground, many are poised for CD Projekt Red to fork out free DLC and premium expansions. Looking at the Witcher 3 describes what to expect from Cyberpunk 2077is a free DLC, and while something like vehicle customization or new items, weapons and more are all possible, this free DLC is unlikely to restore the metro and monorail system. After all, again, the problem is how something mundane got so exciting, and implementing or fixing it now will only underline how mundane systems are mechanically.
Love it or hate it, fast travel is a must in any game, and with the way it works now, subways and monorails can’t really play a part in that. However, this limitation, if used correctly, may not apply to premium DLC expansions. Not only would it make sense to make subways and monorails usable for certain DLC components, but it could really become a Night City Metro or Monorail if used properly.
The aforementioned examples are just ideas that could answer that. With the font appears in Cyberpunk 2077 improved, maybe players could chase through a subway or monorail system as part of a job or a new heist. Maybe this leads, or maybe in another case, that V could be on top of a monorail, engaging in melee and ranged combat, diving in, crawling, or doing something to bring the classic rail combat trope to life (Cyberpunk-style). Maybe there might be aspects of the V train or monorail that need to be patched or resolved to prevent it from blowing up, and maybe there will be some NPCs on that train that will attract the attention and will capture the heart.
None of this is impossible, but it is also speculation. CD Project Red might go in an entirely different direction with its DLC expansions, but the point remains: whatever it highlights in these DLCs, it must deliver on the Night City promise of 2018, even if in smaller portions.
Cyberpunk 2077 is now available for PC, PS4, Stadia, and Xbox One. PS5 and Xbox Series X upgrades are in progress.
MORE: The Witcher 3 PS5, Xbox Series X Upgrade Raises Stakes For Cyberpunk 2077
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